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CrimsonDagger
Joined: 13 May 2008 Posts: 32 Location: Wendell, NC
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Posted: Tue May 13, 2008 7:41 pm Post subject: Spell Availability |
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Trying to divine the rules for getting new spell components.
It's not directly associated with experience milestones, as I'm
maxed out at 100000.
(unless experience milestones are a prerequisite, and part of a composite key to open of new types)
It's not likely to be tied to spirit level, since I'm at 201 with bonuses
and I'm still short 5 pieces.
(unless a composite prerequisite again)
It doesn't seem to be driven by use either.
On my second start, I spammed a 'Fire Burst Fire Burst' spell at Segmendradas and didn't get any further that way.
Maybe a combination of milestone, spirit level, and use?
Maybe wisdom is thrown in there. There is a direct correlation between wisdom and spell damage, like that of strength and melee damage, I just haven't paid enough attention from the start to determine the formula.
If anyone has figured anything further, I'd be interested in more info.
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Raymond EDI Development Team
Joined: 18 Mar 2008 Posts: 70
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Posted: Mon May 19, 2008 11:02 am Post subject: |
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It's milestone, as you drop more items into the mana well it's purification sometimes gifts you with new magic runes.
-Raymond
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chaostraveler
Joined: 11 Jul 2008 Posts: 42 Location: Arlington, TX
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Posted: Wed Jul 23, 2008 3:40 am Post subject: |
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| For those who haven't read Crimsondagger's FAQ (shame on you) one item in the mana well gives the Stone element and Triple effect
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chaostraveler
Joined: 11 Jul 2008 Posts: 42 Location: Arlington, TX
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Posted: Mon Nov 03, 2008 5:25 am Post subject: |
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a second artifact drop gives:
Static element and Cannon effect
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