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 Post subject: S3Editor Development with screenshots (56k beware)
PostPosted: Thu Mar 27, 2008 2:32 pm 
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EDI Development Team

Joined: Tue Mar 18, 2008 2:37 am
Posts: 97
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Last edited by Raymond on Tue May 20, 2008 2:04 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Apr 10, 2008 5:47 am 
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Joined: Thu Apr 10, 2008 5:17 am
Posts: 33
Location: Australia
Just a off the wall question - what would the cost be for these engines :)


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 Post subject: cost
PostPosted: Thu Apr 10, 2008 11:53 am 
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EDI Development Team

Joined: Tue Mar 18, 2008 2:37 am
Posts: 97
It's not been settled upon yet, we may end up having a few different levels of licences (depending on features included and final product intent (commercial, freeware etc.)) We would likely have to be very competitive, so prices similar to the Torque engine would likely be common, but don't quote me on it for sure yet :D

the 1.0 engine is currently avaliable for licencing, but it's currently handled on a case by case basis, anyone interested can contact me Raymond@EDIGames.com

Hope that answers your question :D

-Raymond


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 Post subject: Actor Animation
PostPosted: Tue May 20, 2008 2:06 pm 
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EDI Development Team

Joined: Tue Mar 18, 2008 2:37 am
Posts: 97
Here is a panel featuring the actor animation interface, using Ivy's frames for testing :D

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 Post subject:
PostPosted: Tue Nov 04, 2008 2:52 pm 
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EDI Development Team

Joined: Tue Mar 18, 2008 2:37 am
Posts: 97
Just some behind the scenes work in progress using some assets from Malathedra and some of the new assets for Static.

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_________________
Raymond Jacobs
Owner,
Ethereal Darkness Interactive
and grand crusader of the code


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