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 Post subject: Demo and full version
PostPosted: Mon Nov 10, 2008 2:57 pm 
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Joined: Mon Nov 10, 2008 2:52 pm
Posts: 1
Hello, I tried the demo version of MW some time ago - about a few months back I think. I really like the story writing, as I was looking for something that can satisfy my cravings for a good RPG that developers these days fail to produce. MW was on my list, and things went well until I was engaged in combat. Apparently the screen res was low and unchangeable so it was difficult to attack enemies - when I attempted to click on an enemy, half the time I would end up walking near him instead of hacking at him. Is this changed in the full game? Has the demo been updated in this regard?


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 Post subject:
PostPosted: Tue Nov 11, 2008 1:38 am 
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EDI Development Team

Joined: Tue Mar 18, 2008 2:37 am
Posts: 97
The morning's wrath demo and full version are the same as they were a few years ago. But the screen res has always been configurable on initial start (via the dialog box) so that can help you choose a resolution that best suits your style of play.

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Raymond Jacobs
Owner,
Ethereal Darkness Interactive
and grand crusader of the code


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 Post subject:
PostPosted: Tue Nov 11, 2008 4:14 am 
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Joined: Fri Jul 11, 2008 3:24 am
Posts: 51
Location: Arlington, TX
Don't overdo the resolution though. If you can, work your way up slowly. I was using the highest rez for too long and had a few freezes. I about halved the resolution that I was using and fixed the problem and the game still looks great.

Also, I would recommend magic instead of melee. It is a little easier to aim. If you insist on melee, wait till the enemy and Morning are both still. It makes it much easier (I like to just wait for the enemy name to appear, try that if you are confident in your reflexes).


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