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 Post subject: Feedback
PostPosted: Mon Aug 11, 2008 8:55 am 
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Joined: Thu Apr 10, 2008 5:17 am
Posts: 33
Location: Australia
Well I finished "Morning's Wrath" Today :)

The following is FEEDBACK on how I found the game as I don't like to label anything as Constructive Criticism :) .

I really enjoyed the game Raymond a BIG thankyou to you and the team who worked on it :)

You probably know all this but what the hey :)

1) To Short - was just getting into game and it ended :(

2)Monster ai was little stupid - in particular on seeing char and walking to that 1st sighting even though my char had moved - probably engine limitation.

3)Puzzles were good (some little to simple) to recap a post here about bell puzzle (kill background music while in Puzzle zone) would like to have had more puzzles as I think there was none on second floor of castle.

4)Is there any secret rooms or easter eggs - I did see 2 rooms where soldier was who gets the beer but couldn't figure out how to get in if you could get in that is - also the little maze in cellar of house underground - didn't really find much there (EDIT - Buged hell outa me so went back to take another look and yes found room at end - kept on looking - it's hard but i figure maybe 4 rooms down there with goodies in them ) :D .


Can't really think of anything else at moment - GFX and REZ options for the game were Awsome and had game on really high rez - game did chug a little in clock puzzle room though.

In all I really liked the game and would very much like to see more :D

And my HANDS up (Both of them) if you need a Beta tester :wink:

Ian


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 Post subject:
PostPosted: Mon Aug 11, 2008 12:59 pm 
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Joined: Tue May 13, 2008 6:13 pm
Posts: 35
Location: Wendell, NC
Oh crap, did I not volunteer to be a beta tester yet?

Oooh ooh, me too.


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 Post subject:
PostPosted: Tue Sep 02, 2008 4:04 am 
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Joined: Fri Jul 11, 2008 3:24 am
Posts: 51
Location: Arlington, TX
So far I can only say three things here:
1) The only complaints I have are minor: some enemies are way too easy because they don't attack very well (although the inverse is true of magic users); (2) and the fact that you have to be RIGHT against a wall to see through it, which makes moving a little difficult.

3) I drool at the highly unlikely, yet still possible thought of being a Beta tester, especially if you have made even the slightest improvements to the capabilities of your games.


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 Post subject:
PostPosted: Tue Sep 02, 2008 11:28 am 
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EDI Development Team

Joined: Tue Mar 18, 2008 2:37 am
Posts: 97
MW:CotN is going to be a significant improvement in gameplay over MW1

It is likely that it will lack some of the common 'grind' features, such as common stat-grinding; but instead will have more interesting items/spells and ways to use them.

I can't wait until we start getting some more concrete aspects of the game ironed out so I can share them. Right now the release of Malathedra and the new engine is taking some significant time.

_________________
Raymond Jacobs
Owner,
Ethereal Darkness Interactive
and grand crusader of the code


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